Useful Rigging Links

Introduction to rigging in Maya

Jahirul Amin does a great job explaining the why of rigging with explanations very close to what we have taught for years and is a very overlooked resource.

Updated Body and Face Rigging

After you get the body working, the face is often the next thing to rig. You might want to follow only the face rigging part or do the entire body and face training here. AntCgi has been teaching for a long time and covers body, face, quadruped rigging and python.

Quadruped Friendly Rigging

An older but still good masterclass on rigging a Quadruped. Quadruped Friendly Rigging from Javier AKA “Goosh” one of our early mentors, plus a large set of bonus training rig tips.

Painting Weights and Skinning: A Straightforward Approach

Painting weights can be miserable. However, with a clear mindset and exposure to certain tools and processes, you can overcome each of them.

mGear Data Centric Rigging

While mGear is an opensource autorig toolset, Miquel has created a series of videos covering the rigging approach he takes to develop the tools and use them. This is a great introduction and foundation to understanding the tools and start to be able to grow beyond them. Covering concepts and body and face rigging. This is a great start after the easier tutorials.

Cult of Rig (Rigging Dojo Intro)

Taking a deep look at rigging in Maya and really beyond any rigging examples you will find anywhere else, Raf takes a long detailed journey through rigging first principles to deconstruct everything you think you know about rigging so far and break it into the smallest parts possible before putting it all back together. We have a starting point for you to help ease into the series or you can go directly to his page and start learning.

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