# Deformer Ideas

* **curveSmooth** -->&#x20;
  * define a curve on mesh
  * define an influence map&#x20;
  * relax/smooth influence area by some value input (rotation etc.)
* **slideOnCurve** -->
  * define a curve on mesh
  * define an influence map
  * slide influence region by rotation value or other means
* **sculptByCurve** -->
  * define a curve on mesh
  * define an influence map&#x20;
  * sculpt curve in a pose
  * drive sculpted pose by some input value, i.e. rotation value or a combination of values&#x20;
* **elasticMesh** -->
  * similar to [Maya's deltaMush](https://help.autodesk.com/cloudhelp/2020/ENU/Maya-Tech-Docs/Nodes/deltaMush.html#!)&#x20;
  * iterative relax
  * define strength map for each CV towards its parent location
  * custom anchors (direction and length) to sculpt an area by some input
*
