Popular Built-in VEX Attributes (Global Variables)
General
type
name
description
int
@ptnum
Point Number
int
@numpt
Total number of points
float
@Time
Current time, in seconds
float
@TimeInc
Time increment per frame in seconds
float
@Frame
Current frame
int
@primnum
Primitive Number
int
@numprim
Total number of primitives
int
@vtxnum
Vertex number
int
@numvtx
Total number of vertices
Geometry
type
name
description
vec3
@P
Point/Primitive Position
vec3
@N
Point/Primitive/Vertex Normal
vec3
@v
Velocity (e.g. for motion blur / in particle systems)
float
@pscale
Uniform scale. Used in copy-SOP or particle systems
vec3
@scale
Non-Uniform scale. For use see pscale
vec3
@up
Up-Vector. Used together with @N to orient point/particle/instance
vec4
@orient
Quaternion defining the rotation of a point/particle/instance
vec4
@rot
Quaternion defining additional rotation
vec3
@trans
Translation of instance
matrix
@transform
Transformation matrix (used e.g. in Copy-SOP)
vec3
@pivot
Local pivot point for instance
float
@lod
Detail/Primitive Level of detail
vec3
@rest
Rest position
vec3
@force
Force (e.g. acting on particle)
float
@age
Particle Age
float
@life
Max. Particle Life
Volumes
type
name
description
float
@density
Density of voxel
int
@ix, @iy, @iz
Voxel indices along each axis. Ranging from 0 to resolution-1
vec3
@center
Center of current Volume
vec3
@orig
Bottom left corner of current Volume
vec3
@size
Size of current Volume
vec3
@dPdx
Change in position to get from one voxel to the next in x direction
vec3
@dPdy
Change in position to get from one voxel to the next in y direction
vec3
@dPdz
Change in position to get from one voxel to the next in z direction
vec3
@BB
relative position inside bounding box. Ranging from {0,0,0} to {1,1,1}
Shading
type
name
description
vec3
@Vd
Diffuse Color
float
@Alpha
Alpha transparency
vec3
@uv
Point/Vertex UV coordinates
vec3
@Cs
Specular Color
vec3
@Cr
Reflective Color
vec3
@Ct
Transmissive Color
vec3
@Ce
Emission Color
float
@rough
Roughness
float
@fresnel
Fresnel coefficient
float
@shadow
Shadow intensity
float
@sbias
Shadow bias
Used As Instancing Point Attribute in Copy-To-Point-SOP
type
name
description
vec3
@P
Instance Position
float
@pscale
Uniform scale
vec3
@scale
Non-Uniform scale
vec3
@N
Normal (+Z axis of the copy, if no orient)
vec3
@up
Up-Vector. Used together with @N to orient instance (+Y axis of the copy, if no orient)
vec4
@orient
Quaternion defining the rotation of a point/particle/instance
vec4
@rot
Quaternion defining additional rotation (applied after @orient)
vec3
@v
Velocity (motion blur, also used as +Z axis of the copy if no orient or N is present)
vec3
@trans
Translation of instance
matrix
@transform
Transformation matrix (used e.g. in Copy-SOP)
vec3
@pivot
Local pivot point for instance
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